Features and applications of wearable technology
Время обновления: 2022-06-10 15:41:30
Wearable technology is an innovative technology first proposed by the MIT Media Lab in the 1960s. Using this technology, multimedia, sensors, and wireless communication technologies can be embedded in people's clothing, which can support a variety of interaction methods such as gestures and eye-movement operations, and mainly explore and create smart devices that can be worn directly. With the rapid development of computer hardware and software and Internet technology, the forms of wearable smart devices have begun to diversify, gradually showing broad application potential in the fields of industry, medical and health, military, education, and entertainment.
Head-mounted visual devices allow you to do other things while looking at the screen in the real world. Instead of constantly glancing back and forth between the board and your notebook, they allow you to take notes while listening to your professor teach a class. You can read email while strolling down the street without bumping into people.
A wearable device is equivalent to having an entire library of reference books that you can access instantly. The frequently used Wechsler and classified dictionaries, maps, and e-books are similar. With 5 gigabytes of drive support, putting the Encyclopedia of Com in a wearable computer is trivial and provides real-time access to an extremely large amount of information.
The notes recorded, travel notes, classroom, and business meetings will always be with you. Combined with a quick search engine, you can pull up the information you need in seconds, which is better than digging through your dusty notebooks from your attic. You will no longer have to find a pen and a piece of paper or worry about not finding the napkin on which you sketched your new system design. Similar to this situation is the development of multimedia computers, all consumer electronics - music players, fax machines, pagers, audio magazines, or the ability to listen, watch, or unlimited digital transmission.
A little-noticed aspect of wearable computing is its reality-enhancing technology: the seamless virtual and real worlds integration. Electronic information storage becomes very useful in situations where the outside world is overlaid with information. To name a few: museum exhibit title displays, name information displayed on faces (via facial recognition technology), drawing associative charts of current tasks.
Characteristics of wearable technology
The vague definition of wearable technology is a computer that can be carried unobtrusively on the body like a garment, which is not only comfortable but also easy to store and use. However, this definition of "smart clothing" is poorly thought out. More clearly defined, wearable computing technology should have many characteristics.
1. Lightweight and ready to use
The most prominent feature of wearable technology is that it can be used while walking or moving. This wearable technology is similar to the difference between a desktop computer and a laptop.
2. Hands-free use
Military and industrial wearable computers emphasize hands-free use, voice input, and head-mounted displays or voice output. Other wearable technologies may also use chord keyboards, dialing inputs, and joystick inputs to weaken the reliance on the user's hands.
In addition, for user input, a wearable product should have sensors that respond to the physical environment, including wireless communication, GPS, camera, or microphone.
4. Instant alerts
A wearable product should be able to send information to the user even when it is not actively used. For example, if your computer wants to inform you that you have received a new email from someone else, it should immediately deliver the message.
5. Always working
By default, wearable devices are always on, working, sensing, and displaying. This is the opposite of the normal pen-based "personal digital assistant" that normally sits in a person's pocket and only starts when the work needs to be done.
Product applications of wearable technology
Google Glass is a combination of a pico-projector + camera + sensor + storage transmission + control device. It can combine glasses, a smartphone, and a camera in one, and through the computerized lens, information is presented to the user in real-time in a smartphone format. In addition, it is also a life assistant, which can provide us with GPS navigation, sending and receiving text messages, photography and photo-taking, web browsing, and other functions.
Its working principle is very simple, the glasses in the micro-projector first cast light to a reflective screen, and then through convex lens refraction to the human eye, to achieve the so-called "first-class magnification" in front of the human eye to form a large enough virtual screen, can display simple text information and a variety of data. So Google Glass looks like a wearable smartphone that can help us take pictures and videos and make phone calls, eliminating the need to pull out the phone from your pocket.
This device is designed with curved glass that can be sprawled or bent. It has an internal communication module that allows users to do various things with it, including adjusting playlists, viewing recent call history, and responding to text messages. Of course, it is naturally powered by the family's iOS system inside.
Just as the iPhone redefined the cell phone and the iPad opened the era of tablet computers, the iWatch is likely to be Apple's following disruptive product. However, some analysts point out that the iWatch will not replace the iPhone. Still, more of a complement to the iPhone and an extension of other devices, making it easier for users to use Apple devices. For example, when users don't know where their phone is, they can use iWatch's Siri function to make the iPhone sound and vibrate to let users find the phone smoothly.
Google Smart Shoe
This smart shoe is equipped with an internal accelerometer, gyroscope, and other devices connected to the smartphone through Bluetooth so that the user can monitor the use of the situation. In addition, the shoe is also equipped with a speaker. The sensor received the shoe information in the form of voice comments played out.
However, Google said the shoe does not have a clear marketing plan and has no intention of getting involved in the shoe industry. Google hopes that through the product, the boots have comfort and, at the same time, are more personalized while saying that the product information will be open source. In the near future, people can make their shoes more intelligent, while the shoes are DIY and more personalized.
If you are a music lover, this T-shirt will be very popular with you, in this clothing has a built-in drum controller. The user by hitting different positions to send different drum sounds, somewhat similar to the drum software on the tablet. If you feel it is not enough, consumers can also be equipped with a pair of pants configured with a mini amplifier so that they can play music anywhere, anytime, and become the focus of attention.
A Milwaukee designer named Bryan Cera (Bryan Cera) designed a creative Glove One phone, which can be worn on the hand like a glove. Its shape is like a part of the futuristic mechanical armor. The button is designed on the inside of the knuckle after the hand will be placed into the shape of "six," the thumb as the earpiece, pinky finger as a microphone, you can make calls. The back of the Glove One has a SIM card slot and a USB port, and the Glove One can be charged through the USB port.
This kind of jeans supports Bluetooth function. You can connect the jeans with your smartphone. You need to click the small device in the front pocket for instant messaging; convenient for users to update their location information on Facebook. In addition, it can also broadcast your emotions in real-time, tracking and sharing personal happiness.
No Place Like Home
These shoes have a very advanced wireless global positioning system in the foot's heel, which sets the destination via USB. This leather shoe that can navigate is also very easy to use. When the need to navigate, the heel gently tapping the ground can be. And after the start, you can see the LED lights mounted on the front section of the shoe will light up. One shoe indicates the distance to the destination, while the other is for the user to indicate the direction.
The I-Tech Virtual Keyboard is a virtual keyboard similar in size to a small cell phone (90 x 34 x 24 mm), allowing users to type articles or emails as easily as they would on a regular keyboard. I-Tech Virtual Keyboard uses light projection technology to project a full-size computer keyboard on almost any flat surface. When used on PDAs and smartphones, the virtual keyboard makes it easy to send and receive an email, word processing, and spreadsheet creation so that users can leave their laptops and desktops at home. The applicability of the virtual keyboard technology studies the user's finger movements, decoding, and recording keyboard strokes. Since the virtual keyboard is an image formed by light projection, it disappears completely when not in use.
Trends in wearable technology
According to Moore's Law, as electronic components get smaller, products will become more efficient and powerful. In other words, you can think of current wearables as stereo speakers on your wrist. Wearables and fashion will be inseparable and inseparable.
Like wedding rings, the ones that will be worn for a long time are very personal items. So, unless a product has a very important medical use, such as a hearing aid, few wearables will always be worn by consumers.
Cuff has added personalized design to wearable technology. They have built the technology into a jewelry line so that users can independently pick and choose which device to wear each day, depending on their mood. In this way, the wearable device becomes part of the jewelry as a technological accessory and a fashion attitude.
As wearables mature, other ways of powering devices have emerged. Tommy Hilfiger has officially launched a new way of charging devices with fabrics embedded with solar cells, and there are also devices powered by kinetic energy. Even the idea of using body heat to power LED lights on a finger-ring. While these features are still a ways away from commercialization, it won't be long before we see them used in wearable devices.
Numbers permeate every aspect of our lives, from a child's GPA to an adult's body mass index BMI. As people demand more accuracy from their devices, approximations no longer satisfy consumers, and step counts are no longer satisfying.
We have yet to see industry standards set for manufacturers. In the future, wearable brands will be able to guarantee the accuracy of their devices, so perhaps in the future, you will see Jawbone packaging that guarantees "99.5% gesture tracking accuracy".
Ever wonder how advertisers will push ads to smart wristbands 24/7? With advertising revenues declining in the TV and newspaper industries, marketers are drooling over this approach, and these new devices offer new opportunities to target potential customers.
Intelligent consumers will demand permission settings on their devices to specify that they can push messages to avoid becoming the target of spam. Imagine a smartwatch that only allows partners, children's schools, and mothers to push notifications to the watch during work hours Monday through Friday, which should eliminate many annoying and unnecessary interruptions.
In the movie "Her," Samantha, an artificial intelligence, explains how she works: "By intuition. I grow and improve myself through my daily experiences, and this ability makes me 'me'. I change all the time, just like you do."
Why can't a sports tracker worth hundreds of dollars learn to recognize more sports? Let's say sports like jumping rope, swinging kettlebells, or salsa dancing. People's interests are changing and evolving. Their wearable devices have to evolve and learn new things along with them. The single-function pedometer on today's sports trackers won't be around for long.
The focus of the discussion on wearable technology will soon shift to whether the sensors on the devices can measure data from all parts of the body promptly. People wear activity trackers and carry smartphones in their wallets simultaneously, and both collect motion-sensing data via internal accelerometers and gyroscopes.
Technicians are working on getting information from multiple body sensors simultaneously to show the user how his body is moving and behaving through multiple devices and sensors.
All in one
Imagine the following scenario: holding something in your arms, your right hand straining to find the key in your pocket to open the door, but accidentally dropping things all over the floor? This will be the case for each person in the future: when you walk to the door with your arms full of miscellaneous things, your heartbeat signal sends a signal to the smart lock on the door through the wearable device to unlock it automatically. Walking through the living room, the wearable on your wrist detects your above-average body temperature. It automatically signals the Nest thermostat system to turn on the air conditioner. It also detects human hydration levels, and when you enter the kitchen, it can trigger the smart refrigerator to pour water for you automatically.
While it's too early to predict which features or form factors will be prevalent in the future, wearable technology is still an area worth investigating. Data processing components have never been smaller than they are today, and it simultaneously offers opportunities for medical advances or annoying marketing nuisances. We are also moving closer to creating useful, usable, and satisfying products.
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